Suzy Says! commands: every instruction and what to do
Fan guidechecked 14 November 2026

Suzy gives one instruction at a time. You act only when the line starts with “Suzy says”. This is every command heard across the recorded playthroughs we checked.
What is the rule in Suzy Says!?
It is Simon Says. In Suzy’s words:
All you have to do is follow my instructions, but only when I say “Suzy says”.
- “Suzy says, jump on red”: jump on red.
- “Jump on red”: do nothing. If you move she answers, “Oops, I didn’t say Suzy says. You have to listen, silly.”
A wrong move costs a strike, shown as an X. Endless mode shows three X marks. We have not confirmed what the third strike does in the story.
The full list of commands
| Command | What to do |
|---|---|
| Jump on red / green / blue / yellow | Jump (Space) onto that circle of the mat. |
| Look at me | Turn to face Suzy on the TV. |
| Look at the floor | Look straight down. |
| Look at the ceiling | Look straight up. |
| Look at the window | Turn to the bedroom window. |
| Look behind you | Turn around, away from the TV. |
| Crouch down | Press C. |
| Jump on the bed | The bed in your room. |
| Jump on the couch | The red couch in the living room. |
| Touch the sunflower painting / Look at that sunflower painting | Living room. |
| Touch the rubber duck | Bathroom. |
| Look at the drawing on the fridge / Touch the fridge drawing | Kitchen. |
| Come back to the mat / Come back to me | Return to the mat in your room. |
| Close the front door | Hallway. Story command, once. |
| Hide | Leave the mat, get out of sight and crouch. Story command, once. |
| Bring me four candles | Find four candles and put one on each corner of the mat. Story command, once. |
| Look at these symbols | The last command of the ritual ending. |
Controls
| W A S D | Move |
|---|---|
| Space | Jump |
| C | Crouch |
Do you have to stay on the mat?
Yes, according to Pecan’s recorded run: an icon in the bottom-right corner shows whether you are on the mat, and commands were marked wrong while he stood off it, even ones that only asked him to look somewhere.
So after an errand, get back onto the mat before the next line, and stay on it while you ignore a trap.
Why do players get strikes?
- Moving on the first words. Wait until you have heard whether the line began with “Suzy says”.
- Following a house command that was a trap. “Touch the rubber duck” without the two words means stay put.
- Being too slow on a real house command. The bathroom and kitchen are a run away, and the next command does not wait.
- Looking away after “Look at me” because something moved. Jumpscares are timed at random.
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