Suzy Says! Guide
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Suzy Says! walkthrough: the whole game, step by step

Fan guidechecked 14 November 2026
The bedroom in Suzy Says: the TV on the left and the Suzy Says floor mat with green, yellow, red and blue circles
Image: MOONBIT, from the game's itch.io page

One run of Suzy Says! takes about twenty minutes. The story beats below come in the same order in every recorded playthrough we checked; the commands between them are random. Spoilers from here on.

Controls: WASD to move, Space to jump, C to crouch.

1. Coming home

The game opens in October 2003. You have spent the evening at a friend’s house and get home at 9:00 PM.

  1. First objective: place your school bag in your room.
  2. Go to the kitchen and read the note on the counter. Mom is at work until about 11, there is pizza, and your uncle has sent over something he found at work.
  3. Pick up the Suzy Says box next to the note.
  4. In your bedroom, turn on the TV and set up the game: the mat goes on the floor and the DVD goes in the player.

2. The practice round

Suzy asks your name, then asks you onto the mat and explains the one rule:

All you have to do is follow my instructions, but only when I say “Suzy says”. Got it?

The practice is always the same four lines:

  1. Suzy says, jump on red.
  2. Suzy says, jump on green.
  3. Jump on blue. She didn’t say “Suzy says”, so stay where you are.
  4. Suzy says, jump on yellow.

Then: Okay, let’s play for real.

3. The errands

From here the game is rounds of random commands on the mat, each round ending with an errand somewhere in the house. The errands always come in this order. The full list of commands is on the commands page.

Suzy saysWhereWhat happens
Touch the sunflower painting in the living roomLiving roomShe then calls you back: “Suzy says, come back to the mat.”
Touch the rubber duck in the bathroomBathroomWhen you return she has changed: “It’s pretty dark out there, huh? Do you feel it calling to you? I know I do.”
Look at the drawing on the fridgeKitchenYour childhood drawing now has a tall dark figure in it. “A special friend wants to play, too.”
Close the front doorHallway“We have a visitor.” The door is standing open. Close it; she says, “Come back to me.”

Go, do the thing, and come straight back. Suzy keeps giving commands while you are away from the mat.

4. The phone call

The phone rings. Answer it: it is Mom checking on you, and the line breaks up. The call drops and the lights go out. Turn the light switches back on; the tall figure shows itself for a moment and is gone.

Back at the TV:

Mom interrupted our fun. We’ll make sure that doesn’t happen again.

5. “Suzy says, hide”

The next round ends with one word: hide. The lights fail and the tall figure walks the house looking for you.

  • Leave the mat, get out of sight and crouch with C.
  • In the recorded runs players crouched under a table or behind furniture and did not move. It lasts a little over a minute.
  • One player who walked out into the open was grabbed and had to try again; being caught does not lead to a separate ending.

When it is over, go back to the mat:

You’re a natural at hide and seek. We couldn’t find you anywhere. So, let’s make this even more fun. Listen closely.

6. The last round

The final round is the longest and mixes mat commands with trips around the house: touch the rubber duck, touch the fridge drawing, look at that sunflower painting, jump on the bed, jump on the couch. Many of them come without “Suzy says”.

For the ones that are real you have to run to the room and back before the next command, so listen for the two words first and move second.

7. Four candles

For our final round, let’s do a little scavenger hunt. Suzy says, bring me four candles. After that, everything will be all right.

  1. Find four candles around the house. One is in the bathroom, beside the toilet; we have not confirmed where the other three are.
  2. Put one on each corner of the mat.
  3. Suzy says: Look at these symbols.

That starts the ritual ending. If you own the full version, this is also the moment to walk to the living-room radio instead: see the secret ending.

Checked against recorded playthroughs by KeeTee, CatPlay, FoxPlay, Nocom, Pecan and FusionZGamer. We have not played every branch ourselves.